GLfloat anguloCuboX = 0.0f;
GLfloat anguloCuboY = 0.0f;
GLfloat anguloEsfera = 0.0f;
GLfloat TrasPisox=0.0f;
GLfloat TrasPisoy=0.0f;
GLfloat TrasPisoz=-5.0f;
GLfloat TrasRueda1x=3.0f;
GLfloat TrasRueda1y=0.5f;
GLfloat TrasRueda1z=-1.0f;
GLfloat TrasRueda2x=-0.5f;
GLfloat TrasRueda2y=0.5f;
GLfloat TrasRueda2z=-1.0f;
GLfloat TrasCarrox=0.0f;
GLfloat TrasCarroy=0.0f;
GLfloat TrasCarroz=-5.0f;
GLfloat e;
GLint ancho=400;
GLint alto=400;
int hazPerspectiva = 0;
void reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(hazPerspectiva)
gluPerspective(60.0f, (GLfloat)width/(GLfloat)height, 1.0f, 20.0f);
else
glOrtho(-4,4, -4, 4, 1, 10);
glMatrixMode(GL_MODELVIEW);
ancho = width;
alto = height;
}
void Piso(void)
{
glColor3f(0.0f, 0.0f, 1.0f);
glScalef(1.5f,0.0f,1.5f);
glBegin(GL_QUADS); //cara abajo
glVertex3f( 1.0f,-1.0f, -1.0f);
glVertex3f( 1.0f,-1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f, 1.0f);
glVertex3f(-1.0f,-1.0f, -1.0f);
glEnd();
}
void carro(void)
{
glColor3f(1.0f, 0.0f, 1.0f);
glBegin(GL_POLYGON); //carro
glVertex3f(-1.5f,0.5f, -2.0f);
glVertex3f( 3.5f,0.5f, -2.0f);
glVertex3f(3.5f,2.0f, -2.0f);
glVertex3f(2.0f,2.0f, -2.0f);
glVertex3f(1.f,3.0f, -2.0f);
glVertex3f(-0.5f,3.0f, -2.0f);
glVertex3f(-1.5f,2.0f, -2.0f);
glEnd();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(TrasPisox,TrasPisoy,TrasPisoz);
glRotatef(15, 1.0f, 0.0f, 0.0f);
glRotatef(15, 0.0f, 1.0f, 0.0f);
// dibuja piso
Piso();
// dibuja rueda
glLoadIdentity();
glTranslatef(TrasRueda1x,TrasRueda1y,TrasRueda1z);
glColor3f(1.0f, 1.0f, 1.0f);
glutSolidSphere(0.5f, 16, 16);
//dibuja 2da rueda
glLoadIdentity();
glTranslatef(TrasRueda2x,TrasRueda2y,TrasRueda2z);
glColor3f(1.0f, 1.0f, 1.0f);
glutSolidSphere(0.5f, 16, 16);
glLoadIdentity();
glTranslatef(TrasCarrox,TrasCarroy,TrasCarroz);
glColor3f(1.0f, 1.0f, 1.0f);
carro();
glFlush();
glutSwapBuffers();
}
void init()
{
glClearColor(0,0,0,0);
glEnable(GL_DEPTH_TEST);
ancho = 400;
alto = 400;
}
void idle()
{
display();
}
void keyboard(unsigned char key, int x, int y)
{
switch(key)
{
case 'p':
case 'P':
hazPerspectiva=1;
reshape(ancho,alto);
break;
case 'o':
case 'O':
hazPerspectiva=0;
reshape(ancho,alto);
break;
case 'i':
case 'I':
TrasRueda1x-=.10;
TrasRueda2x-=.10;
TrasCarrox-=.10;
break;
case 'd':
case 'D':
TrasRueda1x+=.10;
TrasRueda2x+=.10;
TrasCarrox+=.10;
break;
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition(100, 100);
glutInitWindowSize(ancho, alto);
glutCreateWindow("Carrito");
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
No hay comentarios:
Publicar un comentario